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vgmh
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463b90ed
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Commit
463b90ed
authored
1 year ago
by
Dorian Rudolph
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add programming project
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README.md
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README.md
talk/talk.tex
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talk/talk.tex
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@@ -63,10 +63,6 @@ During the project group, you will learn and apply the following skills:
...
@@ -63,10 +63,6 @@ During the project group, you will learn and apply the following skills:
## References
## References
-
[
1] Ghostscript Tiger, [AGPLv3
](
https://git.ghostscript.com/?p=ghostpdl.git;a=blob_plain;f=doc/COPYING;hb=HEAD
)
-
[
1] Ghostscript Tiger, [AGPLv3
](
https://git.ghostscript.com/?p=ghostpdl.git;a=blob_plain;f=doc/COPYING;hb=HEAD
)
-
[2] Raph Levien. 2019. 2D Graphics on Modern GPU (blog post).https://raphlinus.github.io/rust/graphics/gpu/2019/05/08/modern-2d.html
-
[2] Raph Levien. 2019. 2D Graphics on Modern GPU (blog post).https://raphlinus.github.io/rust/graphics/gpu/2019/05/08/modern-2d.html
-
[3] Diego Nehab. 2D Computer Graphics (course). 2020.https://w3.impa.br/~diego/teaching/vg/
-
[3] Diego Nehab. 2D Computer Graphics (course). 2020.https://w3.impa.br/~diego/teaching/vg/
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talk/talk.tex
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@@ -134,13 +134,13 @@
...
@@ -134,13 +134,13 @@
\end{frame}
\end{frame}
\begin{frame}
\begin{frame}
\frametitle
{
PG
Research P
lan
}
\frametitle
{
Research P
roject
}
\onslide
<+->
{
How do the different rendering approaches compare?
}
\onslide
<+->
{
How do the different rendering approaches compare?
}
\begin{itemize}
[<+->]
\begin{itemize}
[<+->]
\item
CPU vs. Tesselation vs. Compute Shader
\item
CPU vs. Tesselation vs. Compute Shader
\begin{itemize}
\begin{itemize}
\item
How to do AA in ``
tesselation
pipeline''?
\item
How to do AA in ``
raster
pipeline''?
\end{itemize}
\end{itemize}
\item
\url
{
github.com/linebender/vello
}
has no paper, but is supposedly competitive.
\item
\url
{
github.com/linebender/vello
}
has no paper, but is supposedly competitive.
\item
Papers only use CUDA on nVidia GPU, but how do their techniques fare on mobile/laptop/web?
\item
Papers only use CUDA on nVidia GPU, but how do their techniques fare on mobile/laptop/web?
...
@@ -152,8 +152,36 @@
...
@@ -152,8 +152,36 @@
\item
Find common abstraction and implement algorithms.
\item
Find common abstraction and implement algorithms.
\item
Benchmark on various devices.
\item
Benchmark on various devices.
\item
Try to find improvements or even your own algorithms.
\item
Try to find improvements or even your own algorithms.
\item
How to deal with scene updates? (Not discussed much in the literature)
\end{itemize}
\end{itemize}
\end{frame}
\end{frame}
\begin{frame}
\frametitle
{
Programming Project
}
\onslide
<+->
{
Build a collaborative digital whiteboard platform using your own renderer.
}
\begin{itemize}
[<+->]
\item
Compare different renderers in practice.
\item
Publish as open source.
\item
Port to different platforms: Linux, Windows, Mac, Android, iOS, web
\begin{itemize}
\item
Don't need to port to all platforms, but make sure to use platform independent techniques.
\end{itemize}
\end{itemize}
\onslide
<+->
{
Nice-to-have features:
}
\begin{itemize}
[<+->]
\item
Pen input:
\begin{itemize}
\item
Converting coordinates and pressures to strokes is almost its own research question...
\end{itemize}
\item
PDF integration (can use PDFium library)
\item
End-to-end encryption
\item
Your own ideas...
\end{itemize}
\end{frame}
\end{document}
\end{document}
\ No newline at end of file
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