From 463b90edce70b08ca6e07377561f5b4f63bc6343 Mon Sep 17 00:00:00 2001
From: Dorian Rudolph <mail@dorianrudolph.com>
Date: Mon, 5 Feb 2024 15:20:42 +0100
Subject: [PATCH] add programming project

---
 README.md     |  4 ----
 talk/talk.tex | 32 ++++++++++++++++++++++++++++++--
 2 files changed, 30 insertions(+), 6 deletions(-)

diff --git a/README.md b/README.md
index a843b24..3037568 100644
--- a/README.md
+++ b/README.md
@@ -63,10 +63,6 @@ During the project group, you will learn and apply the following skills:
 
 ## References
 
-
-
-
-
 - [1] Ghostscript Tiger, [AGPLv3](https://git.ghostscript.com/?p=ghostpdl.git;a=blob_plain;f=doc/COPYING;hb=HEAD)
 - [2] Raph Levien. 2019. 2D Graphics on Modern GPU (blog post).https://raphlinus.github.io/rust/graphics/gpu/2019/05/08/modern-2d.html
 - [3] Diego Nehab. 2D Computer Graphics (course). 2020.https://w3.impa.br/~diego/teaching/vg/
diff --git a/talk/talk.tex b/talk/talk.tex
index 10d04fd..0812997 100644
--- a/talk/talk.tex
+++ b/talk/talk.tex
@@ -134,13 +134,13 @@
 \end{frame}
 
 \begin{frame}
-  \frametitle{PG Research Plan}
+  \frametitle{Research Project}
 
   \onslide<+->{How do the different rendering approaches compare?}
   \begin{itemize}[<+->]
     \item CPU vs. Tesselation vs. Compute Shader
       \begin{itemize}
-        \item How to do AA in ``tesselation pipeline''?
+        \item How to do AA in ``raster pipeline''?
       \end{itemize}
     \item \url{github.com/linebender/vello} has no paper, but is supposedly competitive.
     \item Papers only use CUDA on nVidia GPU, but how do their techniques fare on mobile/laptop/web?
@@ -152,8 +152,36 @@
     \item Find common abstraction and implement algorithms.
     \item Benchmark on various devices.
     \item Try to find improvements or even your own algorithms.
+    \item How to deal with scene updates? (Not discussed much in the literature)
   \end{itemize}
 
 \end{frame}
 
+\begin{frame}
+  \frametitle{Programming Project}
+
+  \onslide<+->{Build a collaborative digital whiteboard platform using your own renderer.}
+  \begin{itemize}[<+->]
+    \item Compare different renderers in practice.
+    \item Publish as open source.
+    \item Port to different platforms: Linux, Windows, Mac, Android, iOS, web
+    \begin{itemize}
+      \item Don't need to port to all platforms, but make sure to use platform independent techniques.
+    \end{itemize}
+  \end{itemize}
+
+  \onslide<+->{Nice-to-have features:}
+  \begin{itemize}[<+->]
+    \item Pen input:
+    \begin{itemize}
+      \item Converting coordinates and pressures to strokes is almost its own research question...
+    \end{itemize}
+    \item PDF integration (can use PDFium library)
+    \item End-to-end encryption
+    \item Your own ideas...
+  \end{itemize}
+
+
+\end{frame}
+
 \end{document}
\ No newline at end of file
-- 
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