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Commit 58d19019 authored by Dorian Rudolph's avatar Dorian Rudolph
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add skills slide

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......@@ -6,5 +6,4 @@
*.log
*.fls
*.fdb_latexmk
talk.pdf
*.snm
\ No newline at end of file
File added
......@@ -150,7 +150,7 @@
\onslide<+->{How do the different rendering approaches compare?}
\begin{itemize}[<+->]
\item CPU vs. Tesselation vs. Compute Shader
\item CPU vs. Tesselation vs. Compute Shader (compare mobile and desktop)
\begin{itemize}
\item How to do AA in ``raster pipeline''?
\end{itemize}
......@@ -162,7 +162,7 @@
\begin{itemize}[<+->]
\item Understand and write up the different approaches.
\item Find common abstraction and implement algorithms.
\item Benchmark on various devices.
\item Benchmark on various devices (both performance and visual fidelity).
\item Try to find improvements or even your own algorithms.
\item How to deal with scene updates? (Not discussed much in the literature)
\end{itemize}
......@@ -185,14 +185,24 @@
\onslide<+->{Nice-to-have features:}
\begin{itemize}[<+->]
\item Pen input:
\begin{itemize}
\item Converting coordinates and pressures to strokes is almost its own research question...
\end{itemize}
Converting coordinates and pressures to strokes is almost its own research question...
\item PDF integration (can use PDFium library)
\item End-to-end encryption
\item Your own ideas...
\end{itemize}
\end{frame}
\begin{frame}
\frametitle{Skills}
(or requirements, but you can learn during the PG)
\begin{itemize}
\item Programming in a system programming language (probably Rust)
\item GPU programming (probably wgpu/WebGPU) and rendering
\item Read and understand scientific papers
\end{itemize}
\end{frame}
......
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