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vgmh
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58d19019
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Commit
58d19019
authored
1 year ago
by
Dorian Rudolph
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add skills slide
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f1acd35d
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*.log
*.fls
*.fdb_latexmk
talk.pdf
*.snm
\ No newline at end of file
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\onslide
<+->
{
How do the different rendering approaches compare?
}
\begin{itemize}
[<+->]
\item
CPU vs. Tesselation vs. Compute Shader
\item
CPU vs. Tesselation vs. Compute Shader
(compare mobile and desktop)
\begin{itemize}
\item
How to do AA in ``raster pipeline''?
\end{itemize}
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@@ -162,7 +162,7 @@
\begin{itemize}
[<+->]
\item
Understand and write up the different approaches.
\item
Find common abstraction and implement algorithms.
\item
Benchmark on various devices.
\item
Benchmark on various devices
(both performance and visual fidelity)
.
\item
Try to find improvements or even your own algorithms.
\item
How to deal with scene updates? (Not discussed much in the literature)
\end{itemize}
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@@ -185,14 +185,24 @@
\onslide
<+->
{
Nice-to-have features:
}
\begin{itemize}
[<+->]
\item
Pen input:
\begin{itemize}
\item
Converting coordinates and pressures to strokes is almost its own research question...
\end{itemize}
Converting coordinates and pressures to strokes is almost its own research question...
\item
PDF integration (can use PDFium library)
\item
End-to-end encryption
\item
Your own ideas...
\end{itemize}
\end{frame}
\begin{frame}
\frametitle
{
Skills
}
(or requirements, but you can learn during the PG)
\begin{itemize}
\item
Programming in a system programming language (probably Rust)
\item
GPU programming (probably wgpu/WebGPU) and rendering
\item
Read and understand scientific papers
\end{itemize}
\end{frame}
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