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Simon Cornelius Gorissen
vmodlr
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RiftBuild
Saveload
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Created with Raphaël 2.2.0
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Merge branch 'master' of https://git.cs.uni-paderborn.de/scg/vmodlr
master
master
Renamed Evaluation Data folder to EvaluationData
Added install instructions to README.md
Merge branch 'master' of https://git.cs.uni-paderborn.de/scg/vmodlr
Added Excel files containing the Evaluation Data gathered during the User Study
Updated README.md
Upgraded Project to Unity version 2020.3
fixed typos in README.md
Update README.md
Final fixes to keyboard, made english the default task language
Revamped UI/Keyboard Following:
Made Connection prefabs spawn leveled instead of at an angle in front of the player
Added basic version of Sebastian Krois keyboard following
Made standard Class name empty
Made loading scroll view properly scrollable
- Removed Handed Input Selector since it was attaching the laserpointer to the wrong hand sometimes when using the Rift S
Fixed hand synchronization issues when moving in roomscale
Readded Gras and enlarged ground.
Revert "Enlarged the ground floor in lobby and main environment. Added a seamless gras texture"
Enlarged the ground floor in lobby and main environment. Added a seamless gras texture
Added Tutorial sequence that starts when joining a room.
Merge branch 'Saveload'
Added Visual representations to Add Element Menu
Saveload
Saveload
Added Larger margin to class contents and made insert lines clickable to make inserting easier
debug changes (Rift S tryout)
Expanded 2-sides class to 6 sides class
Added Loading UI and basic setup to load a file to the xml C# classes
Added propper save icon to save button
Moved class sides canvases closer to the class body to make cursor better visible
Added a basic Save system
Removed google drive access for quest builds since authorization does not work
Added support for uploading save files to google drive automatically
Added basic save to xml function for models
Merge branch 'master' into Saveload
fixed spelling errors in Task A german text and added english translations
Changed Build target to windows and build target in OVRManager to not Quest(2)
RiftBuild
RiftBuild
Added Leave Room Button to player UI
Added Task Panel in english and german to Player UI and Task Selection to Lobby
Timeout improvements:
Added Auto-Class-Resizing based on text length of class elements
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