Skip to content
GitLab
Explore
Sign in
Primary navigation
Search or go to…
Project
M
MR-Designer
Manage
Activity
Members
Labels
Plan
Issues
Issue boards
Milestones
Wiki
Code
Merge requests
Repository
Branches
Commits
Tags
Repository graph
Compare revisions
Snippets
Build
Pipelines
Jobs
Pipeline schedules
Artifacts
Deploy
Releases
Package registry
Container registry
Model registry
Operate
Environments
Terraform modules
Monitor
Incidents
Service Desk
Analyze
Value stream analytics
Contributor analytics
CI/CD analytics
Repository analytics
Model experiments
Help
Help
Support
GitLab documentation
Compare GitLab plans
GitLab community forum
Contribute to GitLab
Provide feedback
Keyboard shortcuts
?
Snippets
Groups
Projects
Show more breadcrumbs
Jakob Mathias Greuel
MR-Designer
Commits
6308ce90
There was an error fetching the commit references. Please try again later.
Commit
6308ce90
authored
Feb 3, 2023
by
Jakob Mathias Greuel
Browse files
Options
Downloads
Patches
Plain Diff
Add README.md
parent
c6bfb97f
No related branches found
No related tags found
No related merge requests found
Changes
1
Show whitespace changes
Inline
Side-by-side
Showing
1 changed file
README.md
+29
-0
29 additions, 0 deletions
README.md
with
29 additions
and
0 deletions
README.md
0 → 100644
+
29
−
0
View file @
6308ce90
MR Designer is a Mixed Reality applications for creating 3D models using a Valve Index.
# Requirements
-
Valve Index,
[
Steam VR
](
https://www.steamvr.com
"Steam VR"
)
-
[
OpenXR SteamVR Passthrough API Layer
](
https://github.com/Rectus/openxr-steamvr-passthrough/releases
)
-
[
Unity 2021.3.5f1
](
https://unity.com/releases/editor/whats-new/2021.3.5
"Unity 2021.3.5f1"
)
# Usage
-
[
configure the Passthrough API
](
https://github.com/Rectus/openxr-steamvr-passthrough#usage
"configure the Passthrough API"
)
-
open the unity project with the unity editor and click play
-
create a 3D Model in VR
-
first add 4 starting nodes
-
then select your desired mode on the menu
-
the menu is attached to your left controller
-
buttons are pressed with the right controller
-
apply the actions to the model using the
\"
trigger
\"
button
-
connect requires you to hold the button until 3 or 4 nodes are marked
-
adding or deleting is applied after release
-
a preview node helps selecting triangles for deletion
-
the reset button requires continuously pressing for 1 seconds
-
Export the model using the FBX exporter
-
select the
\"
3D-Model
\"
GameObject
-
delete all childobjects
-
rightclick the
\"
3D-Model
\"
and select
\"
Export to FBX...
\"
-
click
\"
Export
\"
# Demo video
[

](http://www.youtube.com/watch?v=MA0ZtmunfoY "MR 3D-Model Designer")
This diff is collapsed.
Click to expand it.
Preview
0%
Loading
Try again
or
attach a new file
.
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Save comment
Cancel
Please
register
or
sign in
to comment