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Commit 0824fd11 authored by Juliet Chukwuemeka's avatar Juliet Chukwuemeka
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayerController : MonoBehaviour
{
public float speed = 0.01f;
public GameObject toInstance;
// Start is called before the first frame update
void Start()
{
Debug.Log("Hallo Welt!");
var obj = Instantiate(toInstance);
}
// Update is called once per frame
void Update()
{
if (Input.GetKey(KeyCode.W)){
transform.position += transform.forward * speed;
}
else if (Input.GetKey(KeyCode.S))
{
transform.position += transform.forward * speed * (-1);
}
else if (Input.GetKey(KeyCode.A))
{
transform.position += transform.right * speed * (-1);
}
else if (Input.GetKey(KeyCode.D))
{
transform.position += transform.right * speed;
}
}
}
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Microsoft Visual Studio Solution File, Format Version 12.00
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{B70E4794-DCC2-C2EF-EEE6-877AAC66298D}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal
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